// MARK: UI 좌표를 카메라 좌표로 변환
func convertToPointOfInterestFromViewCoordinates(viewCoordinates: CGPoint) -> CGPoint {
var pointOfInterest = CGPoint.init(x: 0.5, y: 0.5)
let frameSize = preview.frame.size
// guard let _ = kit else {
// return pointOfInterest
// }
let apertureSize = self.captureDimension() // CGSize
let point = viewCoordinates
let apertureRatio = apertureSize.height / apertureSize.width
let viewRatio = frameSize.width / frameSize.height
var xc: CGFloat = 0.5
var yc: CGFloat = 0.5
if viewRatio > apertureRatio {
let y2 = frameSize.height
let x2 = frameSize.height * apertureRatio
let x1 = frameSize.width
let blackBar = (x1 - x2) / 2
if point.x >= blackBar && point.x <= blackBar + x2 {
xc = point.y.remainder(dividingBy: y2)//divided(by: y2)
yc = CGFloat(1.0) - ((point.x - blackBar) / x2)
}
}else{
let y2 = frameSize.width / apertureRatio
let y1 = frameSize.height
let x2 = frameSize.width
let blackBar = (y1 - y2) / 2
if point.y >= blackBar && point.y <= blackBar + y2 {
xc = ((point.y - blackBar) / y2)
yc = 1.0 - (point.x / x2)
}
}
pointOfInterest = CGPoint.init(x: xc, y: yc)
return pointOfInterest
}